Fragmented tools and slow feedback loops.
Editing raw CSV tables and managing scattered audio assets makes even small adjustments time-consuming and prone to errors.
0.2,1,0.7,,,,,,,,,,,,,,,,,,,0.22,1,0.7,0.5,0.5,,,,,,,,,,,,,,,,,10,1.6,1.3,1,1,1,,,,,,,,,,,,,,,,20,1.6,1.3,,,,1.2,,,,,,,,,,,,,,,- Manual table entry
- Disconnected assets
- In-game testing required



